MORPH ENGINE · EXPERIMENTALBILLIARDS BREAKROOM01
NINE-BALLYOU vs CHAT · ROOKIE
Your breakON THE 1

Aim at the 1. The table is yours.

Required when shooting the 8.
DOUBLE-CLICK TO STROKE · SHIFT FOR FINE AIM · WASD TO MOVE
CUE IN HANDPull back, then push forward to strike · Right-click to release25 mm behind ball
RACK COMPLETE

TIP CONTACTCenter ball
SOFTFIRM
AIM000° 00′ 00.0″
170 g balls · physical cue impact
HARDCORE · NO AIM AIDS
THE NUMBERS BEHIND THE SHOT

A little weight.
A lot of consequence.

Ball mass
0.170 kg
Ball diameter
57.15 mm
Cue mass
0.540 kg
Moment of inertia
⅖ m r²
Physics step
240 Hz

The cue impulse uses cue and ball mass, restitution, and tip offset. The ball carries linear and angular momentum. Contact friction turns sliding into rolling; spin survives collisions and affects cushion rebounds.

LAST CUE IMPACTMake a shot to see its calculation.

Simplified level-table model: approximate cloth and cushion coefficients, no jumps, masse, cue deflection or swerve. Aiming guides show geometric contact, not a guaranteed pot.

Ball dimensions: WPA equipment specifications ↗
WELCOME TO THE TABLE

Your next shot.

Hit the lowest numbered ball first. Pocket any ball legally to keep your turn. A legally pocketed 9 wins—even in a combination or on the break.

A scratch, wrong first contact, or no pocket and no rail after contact is a foul. On the break, pocket a ball or send at least four object balls to a rail. Fouls pass the turn with ball in hand. A 9 pocketed on a foul is respotted.

Drag on table
Aim continuously
Shift-drag / Fine
Precision aiming
← / →
1 arcminute per tap
Shift + ← / →
0.1 arcminute per tap
Double-click / C
Grab the cue
Mouse back / forward
Draw cue / strike
Right-click / Esc
Release the cue
W A S D
Move around the table
Q / E
Lower / raise camera
Shift + movement
Move faster
Right drag
Look around table
Scroll / pinch
Zoom
1 / 2 / 3 / F
Cue / Table / Overhead / Recenter
Space / Strike
Use the speed slider

To stroke with the mouse, double-click the table (or use Grab cue). Aim stays fixed. Pull the mouse back at least 10 mm of cue travel, then push forward through the ball. The measured forward speed determines the cue impact; the slider is only used by Space/Strike. Right-click releases without shooting. Losing focus or opening a panel also releases safely.

Mouse capture keeps the stroke working at screen edges when your browser supports it. Otherwise, the cue follows the cursor within the table area. The angle readout shows degrees, arcminutes and arcseconds; aiming is continuous, with no degree-sized snapping.

Select the contact point on the cue-ball control for draw, follow or side spin. With ball in hand, click a clear spot on the cloth to place the cue ball.

Chat is the rookie: some clean strokes, modest aiming and speed mistakes, and occasional larger misses. Codex is the Final Boss with precise geometric aim. Both are local shot planners using the same cue, physics and rules as you, with no mid-shot corrections. This first version omits push-outs, the three-foul rule, and tournament break-box restrictions.

BILLIARDS BREAKROOM

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Escape or Space to resume